Overview
Availability
Years 9-10
Qualification
RoSA
Design and Technology inspires innovative critical thinking through the design and development of quality projects. These projects allow students to identify problems and opportunities, research and investigate existing solutions, analyse data and information, generate, justify and evaluate ideas, and experiment with technologies to manage and produce design projects. The diversity of approaches to design projects provides the scope to develop high-order thinking, future thinking and an understanding of conceptual principles. The design process caters to various student needs, abilities, and interests. The flexible and creative consideration of parameters encourages students to take intellectual risks and experiment with resources when developing projects.
The Design and Technology course aims to help students appreciate and be informed about various careers in design and technological innovation. Students will learn to critically analyse and reflect on the implications of design to understand why some designs, technologies, and processes perform better than others in meeting their intended purpose.
Students will develop knowledge, appreciation, and applied skills to understand the interrelationships of design, technology, society, the individual, and the environment for an increasingly knowledge-based economy and lifestyle.
SAMPLE PROJECTS AS PER DIGITAL MEDIA
Materials Technologies – Ecolamp
Students have the opportunity to design, produce and evaluate an eco-lamp project based on Material Technologies. Students explore the benefits and potential risks of preferred futures by designing and producing a negotiated design solution. They are encouraged to develop practical design solutions to problems that improve everyday life. This unit considers ergonomics, sustainability and design, design theory, computer-aided design and material manipulation.
Materials Technologies and Information and Communication Technologies – Tiny House
Shelter is one of our basic needs. In the 1950s, Australian families embraced a suburban dream. However, this is no longer the case since where we want to live and how we choose to live are changing. Students investigate the needs of individuals and families and look at housing options for various needs, including emergency housing. They predict what our future cities may look like and consider the sustainability of city design and development. Student projects will focus on designing, producing, and evaluating a student-selected housing solution, resulting in plans, drawings, and models for the solution.
Digital and Materials Technologies – Graphic Design and Toy Making
Students create a toy timber robot that uses tool-less construction. The robot will be designed to be inserted into a mould within a box. Accompanying the toy robot will be instructions for assembly. Students will consider graphic design in this project, including toy robot aesthetics, packaging
Innovation and Me
Students spend time as problem seekers, exploring the world around them and identifying areas of need. From this, they will choose an area of investigation to design a suitable solution that adheres to set constraints and limitations. Students will have access to various technologies to assist their design ideas.
Board Game Design
Students explore the fascinating world of board game design. Students will delve into the design process, from initial brainstorming to the final presentation of their unique board games. This unit requires creative thinking, problem-solving, and collaboration, allowing students to develop innovative and enterprising design solutions.
The Wonka Projects
Students take on the responsibility of becoming empathetic designers as they research toy design with the brief of designing toys for charity. Using technologies such as a CAD software and laser printing they will bring to life a gift to be given to those in need.
